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Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy. A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses. Construction and research demand the allocation of resources. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ. Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets.
Reinforce conquered regions to defend themselves.
Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Construct and upgrade your own personal space station a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more. LGM announced the game awhile ago and will be it on Steams early access in April.